Multimedia I - Design & Development

Grade Levels: 10-12
Units of Credit: 1
CIP Code: 11.0210
Prerequisite: Keyboarding Proficiency and Computer Technology (Computer Literacy)
Skill Certification Exam: #801

COURSE DESCRIPTION

Multimedia is the process of planning, instructional design, and development. Multimedia I -
Design and Development is the first-year multimedia course where students will create
interactive computer applications to be delivered on CD-ROM, Internet or other delivery media
using the elements of text, graphics, animation, sound, video, and digital imaging. These skills
can prepare students for entry-level positions and other occupational/educational goals.

COURSE STANDARDS AND OBJECTIVES

STANDARD

110210-01 Students will develop an awareness of multimedia career opportunities and an
overview of the relevant history of the computer industry.

OBJECTIVES

110210-0101 Develop career awareness related to working in the multimedia industry.

C Identify personal interests and abilities related to multimedia careers

C Identify personal creative talents

C Identify technical/programming talents

C Identify organizational and leadership skills

C Explore aptitude for innovation

C Determine aptitude for working as a member of a multimedia team

C Identify multimedia career fields

C Graphic Artist

C Programmer

C Multimedia Designer/Developer

C Media/Instructional Designer

C Web Designer/Specialist

C Investigate career opportunities, trends, and requirements related to
multimedia careers

C Identify the members of a multimedia team: graphic/commercial
artist, project manager, technical writer, application programmer,
video and sound specialist, and subject matter expert

C Describe work performed by each member of the multimedia team

C Investigate trends associated with multimedia careers

C Develop a realistic Student Education Occupation Plan (SEOP) to
help guide further educational pursuits

C Identify factors for employability and advancement in multimedia careers

C Survey existing multimedia businesses to determine what training
is required

C Survey universities and colleges to determine training availability

C Develop employability competencies/characteristics: responsibility,
dependability, ethics, respect, and cooperation
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C Achieve high standards of personal performance with a positive
work ethic and attitude
110210-0102 Discuss the relevant history of computer technology/multimedia

STANDARD

110210-02 Students will demonstrate the ability to perform basic computer functions on a
standard platform (PC and/or Mac).

OBJECTIVES:
110210-0201 Perform basic operating system functions.

C Minimize & maximize windows

C Understand the make up of a window (e.g., Tool Bar, Menu Bar, etc.)

C Multitask

C Utilize the Clipboard

110210-0202 Perform basic file commands.

C Save files

C Rename files

C Copy files

C Open/Close files

C Back up files

C Print files

C Delete files

C Compress files
110210-0203 Demonstrate the ability to convert a file to a format that may be more appropriate
for a project.

C Convert files
110210-0204 Demonstrate the ability to manage files on a PC and network

C Create folders

C Create and use appropriate directory and path structures

C Copy files between folders

C Understand the organization of files on a hard drive and a network

C Understand file size/computer speed terminology (e.g., KB. MB. GB,
MHz, etc)

C Understand LAN, WAN, IP, and FTP

110210-0205 Know the information available in hardware and software documentation, and use
the help menus when needed.
110210-0206 Compare and contrast various types of file formats appropriate for the relevant
computer platform.

C Identify graphic formats (e.g., JPG, GIF, TIF, BMP, PSD, WMF, PNG,
PDF, EPS, AI, etc.)

C Identify audio formats (e.g., WAV, MID, AU, MP3, AIF, RA, etc.)

C Identify video formats (e.g., AVI, MOV, DV, etc.)

C Identify animation formats (e.g., FLI, SWF, FLA, SHO, etc.)

C Identify miscellaneous formats (e.g., EXE, TXT, RTF, DOC, etc.)
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110210-0207 Describe the components of a basic multimedia computer system.

C Know the “current” hardware specifications and capabilities of:

C Processors

C RAM (memory)

C Hard drive capacity

C CD-ROM/DVD

C Audio playback and recording capability (includes sound card and
speakers)

C Graphics performance (may include graphics card)

C Video playback

C User input (i.e., keyboard, mouse, microphone)

C USB, USB2, IEEE 1394 (Firewire)

C Other storage media

C System Software (i.e., Windows, Mac OS, or Workstation)

C Know the “current” peripherals available for multimedia systems:

C Input devices, including scanning devices, digital cameras, drawing
tablets, DAT recorders, digital/analog video cameras, digital audiotape
devices, microphones, video capture cards and devices, etc.

C Output devices, including monitors, CD/DVD burners, speakers,
presentation devices (i.e., LCD projectors), smart boards, printers,
auxiliary storage (i.e., zip drives), etc.

C Identify current virus information
110210-0208 Utilize shortcut keys and quick-stroke commands where applicable in software
applications and OS to improve performance.
110210-0209 Adhere to the individual school’s acceptable use policy.

STANDARD

110210-03 Students will apply principles and elements of visual design while creating
multimedia projects.

OBJECTIVES

110210-0301 Demonstrate the ability to make decisions about the use of formal elements of
design.

C Recognize and effectively demonstrate the use of color including hue,

value, and saturation for emotional impact and emphasis as appropriate
for the projects output medium (computer, video or web)

C Recognize and effectively demonstrate the use of linear and non-linear

shape

C Recognize and effectively demonstrate the use of line including line
direction and quality to create the illusion of spatial depth and perspective

C Recognize and demonstrate the use of texture to create patterns, emphasis

and dimension

C Recognize and demonstrate the use of value to create contrast and
emphasize relationships or dimension among objects
110210-0302 Demonstrate the ability to make decisions about the use of the principles of
design.

C Recognize and demonstrate the use of balance including symmetrical and

asymmetrical to create distribution of visual weight as it pertains to
composition
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C Recognize and demonstrate the use of emphasis by manipulating elements
and principles of design to create a visual hierarchy of focal points

C Recognize and demonstrate the use of unity to establish an integrated
whole which is representative of the project’s concept

C Recognize and demonstrate the use of scale and proportion to draw visual
attention

C Recognize and demonstrate the use of positive and negative space to
create the illusion of depth using size and position
110210-0303 Demonstrate the ability to make decisions about the use of typography principles
to enhance communication.

C Select and use fonts, text styles, colors and sizes that are legible and
appropriate to enhance the message of the project

C Recognize and demonstrate the use of serif and sans-serif fonts
appropriately according to your message, audience, and the design format

C Recognize and demonstrate the ability to manipulate the spacing of words,
lines, and lettering to improve the overall graphic layout
110210-0304 Demonstrate the ability to make effective decisions about digital imaging.

C Recognize and apply the size guidelines for photographic composition
such as mergers, simplicity, leading lines, rule of thirds, balance and

framing

C Recognize and apply appropriate settings for scanned and digital media as
appropriate for the project’s final output

C Demonstrate the ability to manipulate and enhance a digital photograph

STANDARD

110210-04 Students will demonstrate proper planning and design by utilizing an instructional
design model such as ADDIE (Analyze, Design, Develop, Implement, Evaluate)
in the development of multimedia projects.

OBJECTIVES

110210-0401 (Analyze) Develop the skills to gather and process contextual information
affecting the structure, purpose, content, and design of a project.

C Identify the need(s) that will be met through the project (What is the
purpose for this project?).

C Demonstrate an understanding of the specific target audience by capturing
and incorporating relevant demographic information and other
characteristics (preferences, reading level, computer experience, etc.).

C Identify technical constraints – determine delivery platform and medium.

C Prepare a brief project plan including milestones and due dates.
110210-0402 (Design) Develop the skills to write objectives, outline content, create a course
map and storyboard layouts of user interface.

C Using a SME (subject matter expert) gather and organize content for the
project in an outline.

C Write project objectives that will help meet project needs and goalsspecifying
what you want users to know, experience, or do after
completing the project.

C Define a basic style guide for the project that may include color scheme
and overall interface design.
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C Select appropriate interactive, learner-centered activities.

C Storyboard screen layouts including appropriate visual design, instruction,
and authoring techniques, as well as all necessary media (text, graphics,
sound, audio, etc.).

C Store project design documentation.
110210-0403 (Develop) Apply digital media creation skills to populate course with relevant
multimedia.

C Acquire and/or produce all necessary media for course following
development guidelines in Standard 6.

C Create prototypes (first-breadth and first-depth).

C Author or produce project incorporating proper authoring techniques
outlined in Standard 7.
110210-0404 (Implement) Apply implementation practices including publishing, testing, and
refining the project.

C Publish, compile or render finished project.

C Conduct an alpha test with the help of the SME to ensure technical and
instructional functionality and accuracy.

C Conduct a beta test with five people (non-project related) to ensure
usability.

C Refine project as necessary.

C Gain project approval from project sponsor.
110210-0405 (Evaluate) Assess the effectiveness of the project and production experience.

C Collect evaluation data to determine if project is producing the desired
results.

C Summarize your project experience (what you learned, plans to improve,
etc.)
110210-0406 Recognize skills in project development to successfully produce a finished
product for a standard delivery medium (discussion item in the first year).

C Discuss cost analysis of producing the project

C Discuss professional/commercial marketing presentation, such as CD
cover, project packaging, and documentation

C Discuss an advertising theme, remembering to keep the target audience in
mind

C Discuss a marketing plan to price and distribute the product

C Discuss the contents of a press release to announce the distribution of the
product

C Discuss strengths and weaknesses of delivery mediums

STANDARD

110210-05 Students will participate in individual and team (group) activities.

OBJECTIVES

110210-0501 Demonstrate the ability to work individually in the completion of multimedia
projects.

C Demonstrate oral, written, and/or technological communication skills

C Apply management skills in personal problem solutions
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C Demonstrate personal initiative in problem solutions

C Complete projects according to specified deadlines
110210-0502 Demonstrate the ability to work as a team member in the completion of
multimedia projects.

C Demonstrate oral, written, and/or technological communication skills

C Apply management skills in problem solutions

C Utilize organizational skills

C Demonstrate leadership ability

C Demonstrate willingness to compromise to meet team objectives

C Function as a responsible team member

C Describe the role and primary activities of each member of a multimedia
development team (i.e., project manager, programmer, graphic artist,
audio/video specialist, subject matter expert (SME)).

STANDARD

110210-06 Students will produce various forms of media.

OBJECTIVES

110210-0601 Create 2D graphics using a variety of formats and techniques.

C Create, manipulate and appropriately use bitmap (raster) graphics

C Create, manipulate and appropriately use vector graphics

C Effectively manipulate the resolution of graphic and photographic files
110210-0602 Create 2D animations

C Create keyframe and path animation

C Change position, scale, color, and properties of an animated object
110210-0603 Create digital video

C Demonstrate proper filming techniques

C Capture video from an original or existing source

C Edit video

C Demonstrate an understanding of analog vs. digital video

C Recognize and use appropriate video settings (e.g., frame rates, frame size,

compression, etc.)

C Convert video files to appropriate formats for use with at least one of the
following: CD-ROM, DVD or Internet
110210-0604 Create digital audio

C Sample (capture) sound from an original or existing source

C Edit sound

C Understand MIDI vs. WAV or AIF files

C Recognize and use appropriate settings for various types of sound

C Apply special effects to audio files
110210-0605 Create a personal archive of student work/projects
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STANDARD
110210-07 Students will understand, define and identify various multimedia terminology,
tools and strategies.

OBJECTIVES

110210-0701 Define and use relevant multimedia terminology (see glossary).
110210-0702 Identify the types of multimedia presentation modes for particular uses.

C Understand linear mode (forward direction only)

C Understand random mode (anywhere, anytime)

C Understand directed linear mode (forward and backward direction)

C Understand sequential index mode (menu guided)

C Understand tree mode (go down a path)
110210-0703 Understand appropriate use of authoring and delivery tools.

C Rich media authoring applications. (ie. Director, Quest, Toolbook, iShell
and other authoring applications)

C Web development applications. (ie. Flash, Dreamweaver, Cold Fusion,
Go Live, FrontPage and other similar creation applications)

STANDARD

110210-08 Students will use multimedia tools and authoring skills to develop a complete and
functional interactive multimedia team project.
110210-0801 Produce project plan documentation using standard 4 as a guide
110210-0802 Determine when to produce original materials (graphics, audio, video, animations,
etc.) and when to use copyrighted and/or royalty-free materials.

C Obtain permission and give credit to owners before using copyrighted
materials

C Demonstrate the process of obtaining copyright and fair-use permission
110210-0803 Understand and follow fair-use guidelines and copyright laws as they apply to
education and industry (see appendix for complete guidelines).

C Know the limitations on time, portion, copying, and distribution. Portion
limitations mean the amount of a copyrighted work that can reasonably be
used in qualifying educational multimedia projects – See appendix and/or
USOE website for detailed information.

C Motion Media

C Text Material

C Music, Lyrics, and Music Video

C Illustrations and Photographs
110210-0804 Import and incorporate various forms of media needed for a project.
110210-0805 Utilize and incorporate interaction and navigational tools.

C Use menus when appropriate

C Use buttons where needed (i.e., Next, Back, Menu, Exit, etc.)
110210-0807 Create interfaces appropriate for the designed project.

C Create templates for backgrounds, buttons, etc., that correlate to the design
of the project
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110210-0808 Utilize “timer events

C Dissolves, transitions, animations, etc.
110210-0809 Utilize “user driven events

C Rollovers, Input boxes, Pop-up window, etc.